Basic ~
The Sturdy Form - This level of Enchanting serves two purposes. 1) It allows the item to be furthered enchanted and 2) It improves the item giving it +2 traits. System: the Enchanter spends 1 Willpower and a permanent Mental trait.
Imbue the Essence - Now the Enchanter can imbue the magic item with certain powers as below. the caster must have on item prepared with "the Sturdy Form". system: the Enchanter spends 1 Willpower AND the trait listed below for wanted effect.
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1 permanent Physical | blood pool (max 3) |
1 permanent Physical | +2 Traits (one time use) |
1 permanent Mental | Basic Ritual (-wards) Instant Cast |
1 permanent Physical/Social/Mental as appropriate | +2 Abilities |
Intermediate ~
Powers That Be - The Enchanters ability increases so that he can now embed actual Disciplines into items. system: the Enchanter can install the item with basic Disciplines or Intermediate Rituals. the Enchanter spends one Willpower AND the following cost for the wanted effect.
Cost and Effect ~ Intermediate - Powers That Be
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1 permanent Willpower | Basic Discipline |
1 permanent Mental | Intermediate Ritual - Instant Cast |
Merlin's Way - The Enchanter has the most incredible powers of enchanting available to him. system: the Enchanter can install the item with Intermediate Disciplines or Advanced Rituals. the Enchanter spends one Willpower AND the following cost for the wanted effect.
Cost and Effect ~ Advanced - Merlin's Way
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1 permanent Willpower | Intermediate Discipline |
1 permanent Mental | Advanced Ritual - Instant Cast |