Path of Enchanting

Basic ~

The Sturdy Form - This level of Enchanting serves two purposes. 1) It allows the item to be furthered enchanted and 2) It improves the item giving it +2 traits. System: the Enchanter spends 1 Willpower and a permanent Mental trait.

Imbue the Essence - Now the Enchanter can imbue the magic item with certain powers as below. the caster must have on item prepared with "the Sturdy Form". system: the Enchanter spends 1 Willpower AND the trait listed below for wanted effect.

Cost and Effect~Imbue the Essence Table
Cost 
Effect
1 permanent Physical  blood pool (max 3)
1 permanent Physical   +2 Traits (one time use)
1 permanent Mental   Basic Ritual (-wards) Instant Cast
1 permanent Physical/Social/Mental as appropriate  +2 Abilities
 

Intermediate ~

Powers That Be - The Enchanters ability increases so that he can now embed actual Disciplines into items. system: the Enchanter can install the item with basic Disciplines or Intermediate Rituals. the Enchanter spends one Willpower AND the following cost for the wanted effect.

Cost and Effect ~ Intermediate - Powers That Be
Cost 
Effect
1 permanent Willpower  Basic Discipline
1 permanent Mental  Intermediate Ritual - Instant Cast
Advanced ~

Merlin's Way - The Enchanter has the most incredible powers of enchanting available to him. system: the Enchanter can install the item with Intermediate Disciplines or Advanced Rituals. the Enchanter spends one Willpower AND the following cost for the wanted effect.

Cost and Effect ~ Advanced - Merlin's Way
Cost 
Effect
1 permanent Willpower  Intermediate Discipline
1 permanent Mental  Advanced Ritual - Instant Cast


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