Elemental Mastery

Basic ~

Elemental Strength - The Vampire spends one Willpower for four bonus Physical traits: Resilient, Brawny, Quick, Quick. These traits can exceed your maximum.

Wooden Tongue - The caster makes a static one trait Mental test, if won or tied the character experiences an impression of what that inanimate object observed or felt. The player can ask the Narrator on question (...assumed to be asking the object) The reply may be completely alien to the caster but can be valuable.

Intermediate ~

Animate the Unmoving - The caster spends one Willpower and engages a five trait static Mental test to animate an object. If successful the caster then spends Mental traits, each one spent animates one object in his vicinity. The objects will initially remain animated for twenty minutes plus ten minutes for every Willpower point spent thereafter.

Advanced ~

Summon Elemental - The caster can now summon Elementals. The caster may summon traditional Elementals (Earth, Air, Fire, and Water) with a three trait Social challenge, or untraditional Elementals ( Electricity, Glass, Nuclear, etc..) with a five trait challenge. Summoning can be retested with the Science ability. To get the Elemental to do your bidding you must defeat it in a Social test every ten minutes or after one completed task, this you can retest with Leadership.


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