The Turing are a most unnatural creation, the founder being a Ventrue who tried to break his anachronistic view of the world with a carefully constructed experiment. Infusing his blood with Malkavian blood, he hoped to gain enough insight into the world to see it in a new light. After several failed attempts, he tried again one night during a thunderstorm. A chance lightning strike flooded his apparatus with large quantities of electrical energy, and transformation occured. As new power coursed through his body, the apparatus overloaded, and when he came round, he found himself in a strange place, filled with neon and strange creatures, the like of which he had never seen. After much questing, he learned to use this new place to his advantage, and also learned that it was possible to enter and leave the place through electrical equipment, especially computers.
So the experiment produced the desired effect, and a new line was born. Taking the name Turing to reflect his new ideals, he set out to prove that there was a place for modern technology in the world of the Kindred.
Appearance: The Turing have many different styles, but all are obsessed with technology, and their Concept will generally reflect this.
Haven: Anywhere will do, although they will generally surround themselves with computers and technical looking gadgets.
Background: Generally, members of the clan are either fans of the cyberpunk genre, or computer adepts.
Character Creation: Concepts are usually some form of technonut. Visionary, Competitor and Thrill-Seeker Natures and Demeanors are common. Mental Attributes are usually primary, though more Physical characters are appearing.
Clan Disciplines: Auspex, Celerity, Neuromancy.
Weaknesses: Due to their immersion in technology, the Neuromancers have difficulty relating to the outside world. As such, all difficulties in Social Tests are increased by two, and the character may not develop any Social Skills (Empathy, Intimidation, Leadership, Etiquette) beyond that chosen at character creation.
Organization: The Turing are highly organized, meeting regularly in the Digital Web, and passing around passwords, programs and the like.
Development: While most Kindred use only 10% of their mental
potential (as when they were mortal), the Turing have developed the ability
to carry data in spare portions of their brain. This Skill is known as
Online Storage, and is used to carry all data the Neuromancer uses in the
Web. The Skill can never be more than the Intelligence rating of the character,
however.